Hero Metrics in the Workout Experience

Providing focus for users, even while they’re breaking a sweat

Company

Tempo Fitness

Role

Lead Product Designer

Timeline

2 months

When Tempo first launched, it focused on 3 types of classes, strength training, HIIT, and Mobility, with 4 different metrics we tracked equally—Reps, Pace, Depth, and Heart Rate. And this was the same class experience, no matter the class type. The principle was mostly “show off the tech and what the product can do”, less considerations about what the member might actually need.

The problems

When we started working with our fitness science team, they noted that the goals of strength training sets and HIIT or cardio sets are very different. In strength training, members should focus on proper form, and a set rep target and a controlled pace. In HIIT, members should focus on constant movement and hitting the correct heart rate zone.

Rooting the product in fitness science, how might the workout experience provide focus for members during different class types based on the class goals.

Getting to know the product

Kicking this off only one month after joining Tempo, I spent time physically using the product, getting to know the physical device, as I had never worked on a 42” touchscreen product before. I took as many workouts as I could, understanding when I might be looking at the screen, vs. when I might need to turn to the side or sit on the floor.

For inspiration I looked at infographics and data visualization, but I also looked at a lot of gaming and motion design.

Creating an MVP

The proposal was to have each of the three metrics—Pace, Heart Rate, and Reps— to have a large state and a small state, encouraging focus in different sets with different fitness goals.

Pace

Heart Rate

Reps

To avoid rebuilding an onboarding flow in the timeline we had, we created specific ways to unlock the Move and learn how to set up the hardware, while leveraging as much of the existing experience from the Studio flow.

Pace

Heart Rate

Workout UX

To avoid rebuilding an onboarding flow in the timeline we had, we created specific ways to unlock the Move and learn how to set up the hardware, while leveraging as much of the existing experience from the Studio flow.

Learnings

And from the launch, the interviews, and general community reaction, the sentiment around this feature was extremely positive and well received. This was the first major feature change to the workout experience and they noted that the emphasis helped them focus and actually changed how they did their workouts.